Halo reach5/6/2023 ![]() ![]() Carter is the reliably strong and determined leader, Kat is his bionic-arm wielding second in command with a dry sense of humor, Jorge is a towering heavy weapons specialist with a heart of gold, Emile is a tenacious warrior with a skull visage on his visor, and Jun is an extremely chatty marksman. Each member of Noble Team is fleshed out, given their time to shine, and are all immediately captivating. This theme wouldn’t work as profoundly without a strong cast to connect with, and thankfully that’s not a problem here. Nobody knows why they’re being attacked, and while some answers are revealed later in the game, it primarily focuses on keeping up the anxiety and stress of the situation by keeping full knowledge and understanding just out of reach (no pun intended). The members of Noble Team are clearly frustrated and confused about being in the dark, but they also see what’s at stake and follow their orders. The basic plot is easy enough to keep track of, but there’s also times where you’re sent to different areas and tasked with destroying certain objects and fortifications without much of an explanation. Compared to other games in the series, Reach is considerably harder to follow, but I feel like that’s intentional. One of the elements that makes the story so effective is how perfectly it captures the sense of confusion and impending doom of the final moments of this planet during an invasion. While the Halo series has always had a bit of humor peppered throughout the games, Reach is a much darker and more somber experience full of relentless action, sorrow, and heavy consequence. You play as Noble Team’s newest member, Noble Six, and work with your unit to repel the attack while rescuing civilians, taking out key targets, and even engaging in space combat. Taking place just days before the original game, Reach tells the story of Noble Team, a group of highly skilled Spartan warriors tasked with defending the planet Reach from the invading alien force known as the Covenant. Whether it’s the wear and tear on a vehicle, the immaculate detail on the weapons, or the absolutely stunning views of the scenery, 343 have put in tremendous effort to both preserve and fully realize Bungie’s grand vision for this game.Īlthough there’s an RTS spin-off called Halo Wars that technically takes place earlier, Halo: Reach is chronologically the first game in the core storyline. While the story and gameplay of Reach has remained largely intact, 343 Industries have done a terrific job of increasing the resolution, textures, and frame rate to make the game look and run significantly better and feel like a more modern release. However, for the version in The Master Chief Collection, Reach (and every other Halo game) has been updated by 343 Industries, the studio now holding the reigns to the Halo universe. It’s worth noting that the original release of Halo: Reach was the last Halo game to be developed by Bungie, the studio that created the franchise. That being said, let’s take a look at Halo: Reach. I love Halo’s multiplayer, but I haven’t built up much of a friend base on Xbox yet (most of my friends are on PlayStation) and I prefer playing with friends over randoms. My reviews will also be focused on the campaigns. For starters, I owned an Xbox 360 years ago and have already played the vast majority of these games, so with the exception of ODST and Halo 5, I will be going into each game with a degree of familiarity. However, before properly jumping into this first review, there are a few things I want to acknowledge. Thanks to the power of Xbox Game Pass, I have access to every game in the series via The Master Chief Collection and Halo 5, so I’ll be working through them in quick succession. Available On: PC, Xbox 360, Xbox One, Xbox Series X|SĪfter recently purchasing an Xbox Series S, I thought it would be fun to review the entirety of the Halo franchise. ![]()
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